National Repository of Grey Literature 124 records found  1 - 10nextend  jump to record: Search took 0.01 seconds. 
Design Better Content Development Process for SCAP Standards
Beňas, Petr ; Malinka, Kamil (referee) ; Barabas, Maroš (advisor)
Cílem této práce je nastudovat a zjednodušeně popsat standardy SCAP používané pro standardizované předávání informací o zranitelnostech a dalších dat souvisejících s informační bezpečností, se zaměřením na formáty XCCDF a OVAL. V textu jsou zkoumány existující přístupy a nástroje sloužící k tvorbě obsahu těchto standardů. Na základě získaných poznatků je navržen nový nástroj s cílem řešit nedostatky existujících přístupů. Text práce také popisuje implementaci a testování navrženého nástroje.
Annotations editor for WYSIWYG JavaScript-Based Text Editors
Kleban, Martin ; Schmidt, Marek (referee) ; Dytrych, Jaroslav (advisor)
This master's thesis deals with analysis of plugins development possibilities for WYSIWYG JavaScript-based text editors (TinyMCE, CKEditor, NicEdit, jWYSIWYG) and it describes design of annotations editor as a plugin for chosen editors. Structured annotations editor was implemented for TinyMCE and it includes own user interface implementation without usage of any complex universal libraries. Gained pieces of knowledge from WYSIWYG editors analysis and annotations editor implementation are to be found in the enclosure.
Web Based Audio Editor
Kadlčík, Stanislav ; Žižka, Josef (referee) ; Schwarz, Petr (advisor)
The Web Based Audio Editor thesis deals with the requirements specification, selection of technologies and with the implementation itself. The thesis uses modern approaches of HTML5 standards and is divided into the client and the server parts. Both the web application and the server are implemented in JavaScript. The Web based audio editor allows basic editing features like cut, shifting, deleting. All this in multiple audio tracks. The application runs in recent versions of the most widely used web browsers.
Interactive 3D Terrain Editor
Hulva, Jiří ; Vanek, Juraj (referee) ; Přibyl, Jaroslav (advisor)
The purpose of this work is to design and implement an interactive 3D terrain editor. The application should be able to create three-dimensional model of a terrain from input data, display it and allow free movement in displayed scene. Users should be provided with tools for editing heightmaps and surface textures. There should be option to load models of objects, like buildings or vegetation and place them on chosen locations.
Annotations in WYSIWYG Text Editors
Loukota, Petr ; Kouřil, Jan (referee) ; Dytrych, Jaroslav (advisor)
This bachelor's thesis deals with the design of fixes and improvements of available annotations editor and their implementation. The annotations editor for WYSIWYG text editors is created in JavaScript language and developed in the environment of TinyMCE editor. It is independent on a web browser and it will be possible to use it with other WYSIWYG editors like CKEditor or Aloha in future. The design is focused on manipulation with attributes of types but it also deals with the new concept of settings of annotations editor. The processing of suggested annotations that are sent by a server is also part of the solution. This thesis describes the design and implementation of mentioned improvements and pay attention to the possible ways of another development at its end.
Visual Editor of Drum Rhythms
Zelený, Martin ; Beran, Vítězslav (referee) ; Herout, Adam (advisor)
This bachelor's thesis is about visual editor of drum rhythms. The editor can make special type of music notation. This notation is used for recording percussion drum rhythms. The editor needs to be user-friendly and effective to use. Recorded notation can be printed directly.
Building Designer and Generator
Jurka, Zdeněk ; Kubíček, Radek (referee) ; Přibyl, Jaroslav (advisor)
This work deals with design and creation of 2D editor for fast transfer of bitmap building plans to a vector representation. Emphasis is placed on an object oriented design of editor allowing extension of the automatically generating 3D object representation obtained from the vector form. The thesis describes an important part of the design of the user interface and an equally important mathematical background of the implemented 2D features. The work also addresses the description of the intended generation of 3D models with a choice of appearance of the resulting 3D model.
Intelligent Editor for the AHLL Language
Kučera, Tomáš ; Rozman, Jaroslav (referee) ; Zbořil, František (advisor)
The subject of this bachelor's thesis is the design and implementation of an intelligent editor for the agent language AHLL. The reader is familiarized with the concept of agent systems and the WSageNt platform. Following is analysis and comparison of existing editors and integrated development environments. Presented will also be technologies ANTLR, RSyntaxTextArea and AutoComplete providing resources for effective implementation of some of the editor's key features. The resulting editor integrates existing AHLL to an ALLL compiler as well as the distributed system simulator T-Mass. Finally, we test the editor's ability to choose the best combination of compiler optimizations based on the target code's length.
Advanced Editor of VHDL Files
Kliment, Vojtěch ; Košař, Vlastimil (referee) ; Novotňák, Jiří (advisor)
This bachelor's thesis deals with an evolution of an application, with which the designer of digital systems can insert and connect components of VHDL entity easier. You can find an introduction to the VHDL language here and the ways how to design digital systems with VHDL. The reasons of using synthesizable templates will be described. Next part is a description of a design and an implementation of an editor, which makes it easy to design by an graphic interface.
Galaxy Generator for Games
Březina, Karel ; Kobrtek, Jozef (referee) ; Starka, Tomáš (advisor)
This thesis is focused on design and implementation of procedural generator of galaxy for games or simulations. Second goal is implementation of demonstration application which is showing possible usage of generator. Generator is able to create galaxy by predefined types or by user created map.

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